

Set a point or curve for the camera to point at. I recommend a smooth curve, as kinks will be a little jarring in the animation. If you want your animation to loop infinitely, this should be a closed curve. Name the viewport something like “Floating Viewport” or “Animation”so that you know which one it is later.ĭraw a curve for the camera to follow. Set the dimensions of the viewport to the size of the image you want, and set the lens length to the desired setting (likely smaller than 50mm, for a wider field of view, I recommend starting somewhere between 25mm and 35mm). I recommend making a “NewFloatingViewport” for making images/animations. Making a path animation in Rhino | Rhino “SetPathAnimation” command

If you are using older versions of these programs, and you can’t find a command, let me know, and I can help you troubleshoot.

I’m using Rhino 6 and the latest versions of this software. There are two basic steps, first making the “Path Animation” in Rhino, and then animating the frames together in Photoshop, Adobe Premiere, or Adobe After Effects. The most time consuming task is developing a complete and detailed enough rhino model that your animation or video clip looks good. There are many ways to accomplish this, but this is one simple method. Producing animations in Rhino sounds intimidating if you have not done it before, but the process is actually quite simple.
